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New Robinson
By Jen
The Island
Use your hat on the crab. Go one screen to the left and use the
crab on the vine. Go another screen to the left and take both
the large rock and the small rock. Return to the first screen,
with the palm tree, and use the small rock on the coconuts high
in the palm tree. Take the coconut. Return to the cliff and use
the coconut on it. Then use the large rock on the coconut. This
will satisfy Robinson's thirst but now he's hungry. Retrieve your
large rock before you leave.
Return to the palm tree screen, and this time go one screen to
the right. Use the rope on the bananas. Use the branch on the
dried-up tree to the left to get some logs. Pick up the end of
the rope and quickly use it on the dried-up tree. Now you can
take the bananas. Now Robinson wants a telephone! Like that's
going to happen ...
Go one screen to the right. Click the parrot twice to find out
it can read. Go two more screens to the right, until you are at
the shipwreck. Use the rope on the right log, and then use the
other end of the rope on the left log. Pick up the stick and use
it on the raft. You will be on the ship.
Go up, right, up, left, and examine the shelf to get a box of
matches. Go right, down, down, and take the fishnet. Go up, left,
down to return to the starting room. Now go left, up, up, right,
up, right, up, and take the bottle. Go down, down, and take the
piece of paper. Go up, left, left, up, right, and take the handle
(which turns out to be an ax). Go left, down, right, down, left,
down, down, right, then down to exit the shipwreck.
Go one screen to the left, then one screen to the right. You
have now circumnavigated the island, and Robinson tells you it
would be a good idea to build a hut. Also, you get the map, which
can be activated from now on by clicking on the grid at the bottom
right of the screen.
Return to "A clearing with a parrot" and give the newspaper
to the parrot. Click on the parrot again; it tells you, "It's
easiest to build a house out of wood."
Go one screen to the right, or use the map, to return to the
scene with the crocodile and the rubber tree and pine tree. Use
the large rock on the crocodile to get rid of it. Use the ax on
the pine tree. Use the rope on the log.
Return to the mountain scene and get another large rock. Return
to the forest; the crocodile is back. Tie the end of the rope
to the crocodile (click on "Rope tied to a log" then
click on the crocodile). Then use your new big rock on the crocodile.
Now you have to go find your log; it's one screen to the left,
in the clearing with the parrot. If you click on the log, Robinson
will say, "This is a great place for a house." Use the
ax on the log. Now you get a separate puzzle screen in which you
have to fit the pieces of the log into the shape of the house,
from bottom to top. Here is what the finished product looks like:

Leave the house and talk to the parrot for another hint: "A
fireplace with no stones is like a body without bones ... it rhymes."
By this you can probably guess that your next task is to build
a fireplace. Return to the mountain scene and pick up the pile
of rocks. Go back home and put the rocks on the floor. Robinson
says "Now I need something to hold the rocks together."
Return to the shipwreck scene and take the clay (a red blob at
the bottom of the screen). Go back home and use the clay on the
rocks. Use the logs on the fireplace, then use the matches on
the logs.
Talk to the parrot again; it says "This is an exhibition
entitled 'Ceramics from ancient time to the present'... want to
take a look?" From this you gather that you need to make
a bowl. Return to the shipwreck and get another blob of clay.
Return to the beach with the coconut tree and use the bottle on
the puddle. Go home. Use the clay on the table, then use the water
on the clay, then use the clay. Robinson will make a bowl. Quickly
use the bowl on the fire to harden it. Now Robinson thinks it
might be a good idea to fill the bowl with some lunch.
Return to the river scene, where the crocodile used to be (it's
one screen to the right of Robinson's house). Use the fishnet
on the river. Also use your bottle on the river to refill it.
Go home and use the water then the fish on the pot. If you use
the fish first, it will burn up and you'll have to go get another.
Use your hat on the pot to carry the fish to the table, then try
to eat the fish. Robinson says something to the effect of "yuck."
You need to find something to make the fish more savory; it definitely
won't be ketchup. Return to the puddle and fill your bottle with
salt water. Go home and use the salt water on the pot. It will
boil away, leaving behind a small pile of salt. Use your hat on
the pot to carry the salt to the table. Use the table, and Robinson
will salt and eat the fish, then a loud pounding noise will start.
Go outside and talk to the parrot, which says, "Good advice:
Make sure you have some candles at home in case the electricity
goes out." I don't think that has any bearing on the matter
at hand, which is the loud noise ... or does it? Return to the
totem pole scene to see some cannibals dancing around a person
tied to a stake, the source of the noise. Robinson says, "That
poor fellow needs help." Return to the puddle and fill your
bottle with water. Go one screen right to the banana tree scene
and take some more branches from the dry tree. Go two screens
to the left, returning to the large oak tree. Use the logs (branches)
on the ground under the tree hollow. Use the matches on the logs,
then use the water on the fire to smoke the bees out of the hollow.
Use the hollow to get the wax. Go one more scene to the left and
pick up the small rock, if you don't already have it. Go home
and use the wax on the table to make a candle. Return to the mountain
scene and use the candle on the cave. Robinson will enter and
come out on the cannibal scene behind some vines.
Use the small stone on the willow tree. Robinson says, "And
where is our friend the skunk," and then a skunk comes in
from the other side of the screen and stinks away the cannibals.
Weird. Use the captive to release him. Now you get a new puzzle
screen where you have to solve a cryptogram. Solve it by dragging
the letters to the symbol you think they represent. Here is a
picture of the solve:

You now have yourself a man Friday. You can now use either Robinson
or Friday; choose between them by clicking on the head icons at
the bottom left of your screen.
Return to the clearing where your house is and talk to the parrot.
He says, "years ago today the Mongolphe brothers made their
first flight. It turns out today's a holiday. We have to make
a balloon!"
Return to the oak tree. As Friday, use the nest to get rid of
the bird. Switch back to Robinson and click on the nest. Robinson
pushes it off the tree and now it's a gondola. Robinson remarks
that some ballast might be a good idea. Go one screen to the left
and take a pile of rocks. Go back right and use them on the gondola.
Click on the gondola again, and Robinson queries, "what are
we going to make the shell out of?" How about some rubber?
Return to the forest scene and use the ax on the rubber tree.
Use the bottle on the tar. Use the bottle of tar on the stump
left over from your big pine log. Robinson makes a balloon. Refill
your bottle with tar and use it on the stump again. Robinson makes
another balloon for Friday. Return to the gondola, at the oak
tree. Use the logs on the ground, then light them with the matches.
Switch to Friday and use the balloon on the fire. You automatically
switch back to Robinson; quickly use the fishing net on Friday's
balloon. If you wait too long, Friday lets go of the balloon and
you have to go make him another one. The balloon is ready. Click
on the balloon; Robinson says, "aren't you forgetting something?"
You have to put out the fire. Go to the coconut tree scene and
fill your bottle from the puddle. Return to the oak tree and use
the bottle on the fire. Now click on the balloon to go flying.
Getting on and off the Island
This next part is a pain in the butt. You have to try to steer
the balloon to the other island and get it as low in altitude
as possible when you are right over the island. Use the Robinson
and Friday arrows, which control both the altitude and compass
direction, and watch the dots on the map at the bottom left and
click like a maniac until you finally get the balloon to land
on the island.
Friday greets his pink papa, who says that the jukebox must be
repaired. The jukebox is that bunch of bamboo pipes to the right
of the throne. In front of that are some pipes for the jukebox;
have Robinson pick them up. Click on the servant with the large
fan who is cooling the king to get a feather (a "fear").
Switch to Friday and click on the king. As the king talks, he
lays down his pipe. As Robinson (automatic switch), quickly take
the pipe before the king picks it up again.
As Robinson, click on the jukebox to enter a music puzzle screen,
your favorite and mine! (If you got here too early, you can hit
the Escape key to exit this screen.) You have an array of pipes
and the feather and king's pipe across the top, and something
looking like a flute across the bottom. Friday whistles a tune.
You can cause him to repeat the tune at any time by clicking on
him. Your job is to duplicate Friday's tune by arranging the pipes
and feather in the correct order across the bottom of the screen.
To see how you're doing, click on the small guy with the tube.
There are eight holes at the bottom of the screen. The song whistled
by Friday has 14 notes. Each hole on the flute plays one or more
notes, as follows:
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Notes
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13
6 12 10
3 4 9
1 2 7 5 8 11 14
------------------------------
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Holes
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1 2 3 4 5 6 7 8 |
For me the easiest strategy was to fill in holes 2 and 8 first,
since notes 12/13 and 14 are all the same. The solution is as
follows: Take the pipe from slot 1 and put it in hole 8; slot
2, hole 3; slot 3, hole 1; slot 4, hole 4; slot 5, hole 5; slot
6, hole 6; slot 7 (feather), hole 7; slot 8 (king's pipe), hole
2. Then Robinson and Friday will be captured by pirates.
The Pirate Ship
Use the curtain. Robinson will spread it out on the table. It
looks like a checkerboard. Use the glasses on the shelf. Robinson
spreads them out like the checker pieces. Use the bottle of wine
to make the black pieces. Switch to Friday and use the bottles
of wine again to make the red pieces. Now you get a checkers puzzle.
If you can make a jump, you have to; you can't move defensively
instead. Lose. Twice. Each time you lose, a pirate will go to
sleep.
Go through the right door. Click on the captive to free him.
He tells you to put together the map before he can take you home.
Pick up the gag on the floor. It's a map piece. Go back out. You
return to where the pirates are sleeping. Pick up the cigarette
butt, another map piece. Go through the left door. Take the cork
from the barrel and the paper on the shelf. Have Robinson try
to get the paper on top of the stack of barrels; he can't reach
it. Switch to Friday to get it. Still as Friday, go into the WC.
He will come back with another map piece. Switch back to Robinson
and send him into the WC. He too will come out with a map piece.
As Friday, click on the rightmost barrel, which he will pick up,
then as Robinson (automatic switch), pick up the paper scrap that
was under the barrel.
Return to the captain's bridge and click on the incomplete map
on the wall. Now you are faced with another jigsaw puzzle. Here
is what the completed map will look like:

Game over. 
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