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Myst III: Exile
By Orb and Jen
Amateria
Make your way to the tusk that had the barrel-rolling puzzle;
this is the tower with the sort of circular emblem. Go back to
that room down the hole and solve the puzzle by matching up the
bead positions with what you learned in Saavedro's lair. You get
a linking book to the age Amateria. Open the book and touch the
picture to make the jump.

Go forward six times. There are stairs in the rocks here leading
down. Go down them, four steps. Go forward five. There is a fork
in the road. Go to the right, get in the red metal elevator, hit
the switch, and ride to the top. Turn around and pick up the pages.
Turn around, go forward, and look at the closeup of the orange
ball on the left. Pay attention to what it looks like. Get back
in the elevator and go back down and get out.
Turn left, then go forward seven steps, turn right, and walk
around the edge of the open area where the painting is—three steps.
Go forward five steps, turn right, go up some rocks two steps,
turn left. You are facing an entrance to a pagoda-style structure
here. Take three steps so that you are standing in the center
of the pagoda. Turn around to face the way you came in (looking
across at another pagoda with a red circular mark on it). Including
the one that leads back out, there are six spokes radiating out
from where you stand. Starting with the spoke/path immediately
to your right, number the spokes 1 through 6, with 6 being the
exit.
Take three steps down the path #1. To your right will be a resonating
clear circle, and to the left of that (practically straight ahead
for you) is a wooden path that branches off the track structure.
Take one step down that wooden path, turn to the right, and click
to get a close-up of the dials/knobs. There is a pointer that
has six positions; each position changes the sound of the resonator.
One of the positions is missing the blue piece; number the rest
of the positions starting with the one immediately above the missing
one and proceeding clockwise, 1 through 5. For this path #1, set
the pointer to position 2, or straight up. Return to the pagoda.
Repeat this procedure for each of the remaining paths, setting
the dials as follows: path 2 dial position 4, path 3 dial position
1, path 4 dial position 3, path 5 dial position 5. Once these
are all set, leave and go back out the way you came in, and stop
at the doorway on the far side of the room with the painting.
Go forward once, turn left, go up the ladder in the rock, go down
the path forward three steps, turn left, then go forward twice.
There is a device in front of you. Turn to the left and pull the
lever to go up, then pull the handle on the machine. It shows
an animation, then a honeycomb design comes up. Note this design;
you will need it later.

Turn left, pull the lever, turn around, go forward twice, turn
right, go forward three steps, go down the ladder, turn left,
and go forward eight steps back to the fork in the path. This
time, take the path that leads outside; go forward eight times
and look at the device on the right. Then go forward six times.
Turn right, go forward, click on the doors to open them, and take
two steps into the building before you. Turn to the left and take
one more step.
On the right is a hanging hemisphere, and on the left are pieces
that fit onto the hemisphere to form a ball. There are two each
of three different types: wood, white granite, and metal. Drag
the two wood pieces onto the hemisphere, then add one of the metal
ones.

Go back to the device you saw on your way in, stand in front
of it, pull the lever to the left of the device, and you are raised
up. You are now facing three knobs on the device. Click on the
top handle to move the giant gear to the left. Pull the lever
to the right of the knobs, watch the animation, and note down
this second honeycomb symbol for later.

Go back down. Turn right, then go forward along the path until
you reach the fork again. Go back up the stone stairs five steps,
go forward seven steps, then look down to see a ladder. Go forward
down the ladder, the forward along the path in the water twelve
steps, crossing a wooden bridge and following a stone path that's
even with the main building. Turn right, go forward once, open
the gate, go forward once, pick up the pages to your right, then
go forward again to another device. Click on the lever to the
left of the device to raise the machine up. There are two circles
in the device in front of you, cut into six sections each, and
there are three red sticks in the slot below them. Number each
of the sections of the circles 1 through 5, starting at the lower
left. Drag the red sticks to the holes in sections 3 and 4 on
the left circle and section 2 on the right circle. Pull the lever
that's under the circles toward the right and watch the animation,
then note down the third honeycomb design you are given.

Pull the lever to go back down. Turn around and go back through
the gate, two more steps forward, turn left, then go back to the
ladder. Go up the ladder, forward one step, turn right, go forward
once, turn left. You will be facing a honeycomb pattern on a pedestal.
Push the buttons so they match one of the three honeycomb designs
you have collected (they can be entered in any order). Exit the
closeup; you will turn automatically to see two metal panels come
up and cover the hole in the walkway, enabling you to continue
walking on this path. Go forward and turn to the left, and enter
the next honeycomb symbol by pushing in the buttons. Exit the
closeup, watch the panels come up, cross and then turn left again
and enter the last honeycomb design.
Step forward, open the door, step forward, wait for the stairs,
go forward to the chair, click on the chair, click on the chair
again, then click one more time to sit in it. Face toward the
small round screen. Click on the button below it. Watch the cutscene.
When it's done, look above the screen; there's a pull with a red
handle. Pull on it. You are lifted out and above the building.
A wooden box slides open in front of you; there are nine spinning
discs inside it. Up above you are four colored buttons, red, yellow,
green, and blue. You can push the blue, green, and yellow buttons
to watch the balls from the puzzles you've completed roll; each
raises a block in between some pilings, but the blocks don't stay
up. You must set the paths properly using the nine discs. Click
on them to get a closeup. Going from left to right across the
three rows, click on them the following number of times:
0 1 1
0 2 0
1 1 1

Exit the screen, then look up and push the blue button. Sit back
and watch the best animation you've ever laid eyes on, then at
the end collect the page containing the symbol for this age.
Look down to find the linking book back to J'nanin. Take two
steps toward it and use it to return. Back in the building on
J'nanin, place your new page on the blue platform and watch the
cutscene.
Back
to J'nanin
To Edanna
To
Voltaic
To
Narayan
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