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Bioscopia

Walkthrough by Orb
April 2002

Gate House

Go to the building on your right, and go up the ladder. Click on the crank to open the door. Go to the back of the room and notice the first aid kit on the wall. Take the phosphor rods. Go right and click on the robot. Click on the cable in the closeup. The robot's hand will open and give you a key. Back out and click on the three-drawer file cabinet to the right of the robot. Open the middle drawer and take the X. Go back out and down the ladder and go right. Forward and to the left is a door to an office building.

Office Building

Click on the door with key you just found. Go forward, then right. Go in the door. Go forward and read the book on the desk. Go right and click on the door. To solve this puzzle, the pictures must be clicked on in the right order so they all stay face up. The puzzle is randomized, but it is very easy to keep them all open by trial and error. Once the pictures are all face up, hit the button in the middle and the door will open. Click on the handle to the safe. Take the plasma cylinder. Go back out to the door to the room and turn left. Take the bucket from the right corner below the window. Go back out. Go right and then left down the hall. Go into the office on the left.

Office

Turn left, go toward the desk, go right click to open the desk drawer. Take the red key card from the drawer. Turn around and go to the machine next to the desk in the corner. Put the card into the slot on the machine. How this works is that you are given a multiple choice quiz regarding the science subjects in the game. When you get one right, the card is given one charge, and the card will hold five charges total at one time. If you get a wrong answer, it will not deduct anything, so you can either read the materials regarding the subjects from either the main index window of the game or from the machine across this room from the desk. Or you can just keep guessing until you get five. If your card runs out of charges during the game, you just locate another charger to get more.

Go back out of the building and into the street. Go right and forward. There is a manhole on the ground; click on it to climb down into the manhole.

Sewer

Go forward, to a screen where it is mostly dark. Use the phosphor rods on it to light it up. Go forward, then left and forward. Go right and open the door. This is the generator room. Go through the room to the door in the back, which leads to the control room. Go left, forward, left, forward to the desk and put the plasma cylinder from inventory into the circle in the center of the desk. Click on the lever located in the middle of the room to make the main circuit operational. Exit and go back out to the gate house.

Go back up the ladder and back into the room. Turn right and click on the lever. A green light turns on to the left of the lever, and the door at the end of the street opens. Go back down the street and through the big round door, which is now open.

Construction Hall

You cannot go forward yet as the bridge to that door is missing. Turn left, go forward six times, then go left to a metal door in an alcove. Open the next door using the key card. Go forward and look at the oddly shaped slide projector. Back out and go left, forward, left, and forward to a desk area. Go left and click on the left drawer of the desk. Click on the book. "Notes about the Bioplant. For manufacturing effective antibiotics one needs the following: 1. Mould, 2. Bowl with culture medium, 3. Pipette with microorganisms."

Turn around. There are two more desks. Go forward, and open the desk drawer. Take slide 1. Back out and open the next desk drawer, and take the DNA 3. Go back to the projector and feed it the slide. Look at the slide. Turn around and go forward and left and recharge your key card. Go out back outside to the circle.

Go left and forward five times to the wooden door with three metal bars across it. Use the card on it and go in.

Kidney Room

Go inside to the kidney room and though the door that is open a crack. There is a big hole in the ground here, and something is beeping. Go to the right, and click on the big brain, that big jumbo round thingie with the screen. The beeping stops—there is something on the Bioscopia email system. It says "Help, can someone read my messages? I heard a gate opening ... Is someone there? I am locked in!"

Back out, go left, then forward. Go into the lowered trap door. Look down and pick up the DNA 4 from the floor. Back out and go forward to the stairs. Go up to the second floor.

Second Floor

Go left toward the round pump to the left of the door. Place the bucket under the faucet, then click on the faucet. Take the filled bucket with you. Go back downstairs to the entrance room on the ground floor, the kidney room. Click on the top of the machine to the left, then use the bucket on it. Take the bucket back and then click on the bottom where the faucet is and put the bucket under the faucet. Take the bucket and go back to the second floor. Click on the top of the machine to the left of the door and use the bucket on it. Pull the door chain by clicking on the base of either chain and go into the laboratory.

Laboratory

Look at the book on the table, which says 37. Go to the vent at the end of the experiment set up on the left side of the room in the corner. Click on the vent cover, and the enzyme key 2 will fall down. Take it. Turn to the left of the vent, and click on the book. Note that it says "The dining commons can only be accessed via the ventilation shaft. There's a door in the kitchen that can be opened with the following code: 2009." Go back out to the main circle.

Construction Hall

Go back to the construction hall, the first area in the main circle that you were in. Go read the email on the big brain and load up the key card using the card charger. Go to the elevator, which is the back door to the left. Send it down without getting in it. Go through over the top of the elevator into the duct behind it. Go up the ladder and open the door.

Chief's Office

Go through the door and turn left towards the skeleton. Take the enzyme key 1 from the skeleton's hand. Turn right toward the books on the shelf. Look at the closeup. Back out and turn right. Click on the books. Click on chloroplast, nucleus, endoplasmic reticulum, dictyosome, mitochondrion, cell wall, which are all parts of the cell—this info is in the overview section of the Bioscopia menu. Or in this walkthrough. I vote for the walkthrough. Click on the opening of the ventilation duct and go for a big ride.

Kitchen

You are now in the kitchen. Go forward, right and around the table and forward to the open cabinet. Click on it to get a cell biology symbol chart. Green/Paddle, Yellow/Study, Blue/Outer gate, Red/Elevator. Go towards the other door in the room, and enter the combination you got earlier, 2009. Go forward into the dining room.

Dining Room

Go right and walk to the machine in the corner. Put the 2 enzyme keys into the rectangle on the front of the machine. Set the number to 37. Take key card 2. Go back to the fridge and open it up. Take the mould. Back out, click on the trash can on the left, and take out circle 1. Go back out to the main circle using the wood door in the middle of the wall in the dining room (shortcut!).

Go right, forward, right, and open the gate to cell biology (ringed with yellow and black stripes) with the new key card.

Cell Biology

Go inside. You are in an outdoor area. Go forward, and look to the right to see big floating thing. Go back and go forward along the path until you get to the door. Go right at the door and walk around the side of the building until you can go no further, then go left and click on the window and go inside.

Study

Go forward to the protocytes and eucytes machine. Set the levers in this order: down, down, down, up, up, up. The door opens. Press the blue and red buttons. Turn around and click on the window. Go left, and pick up the DNA 2 on the table. Go back out through the window. Go back to the front door—it will now open. Go in. Go forward to the elevator. Click on the red button to the right; get in. Click on the middle button, then the top button.

Floodgate

Go forward and right to the protocytes/eucytes machine. Set the levers up, down, down, up, down, up. Click on the yellow button, then the red button so you can use the elevator. Go back down.

Cell Biology Study

Go forward, left and open the door. Hey! Another protocytes/eucytes machine. Set the levers down, down, down, up, up, up. With each of these, the answer is the same—the mushroom, deer and tree go up, and the other three go down. Push the green and blue buttons. The elevator will stay on because the power has been switched on. Open the door; stop the robot by clicking on him. Go back up the elevator.

Laboratory

Go forward to the floodgate and go through. Go forward to the table. Read the note, "Gas Setting 2." Go to the left side of the table and take the fat beaker. Go to the right side of the table and take the culture medium; it's the round low glass tray that's filled with something brownish. Go back down and go back to the study. Go right and read the email: "My infection is getting worse. I desperately need antibiotics. Find out, how you can make it! Please hurry up!" Go back out of this area to the main circle.

Botany

Go left, and forward three to the next gate, the one with a sideways Y on the right door. Open it with your key card. Go forward and open the door with the key card. Go across the wooden walkway to an elevator. You must solve the flower types quiz for the elevator door to open. This puzzle randomizes, but eventually (this is if you do not want to memorize all the details) it will point to the outside flower petal. Answer that correctly and the elevator door opens. In the elevator, click on the top button.

Laboratories 1 and 2

Go right, forward and click on the box on the wall. Turn on the water/H2O faucet. Go left, then read the book. Go back to the elevator and click on the left arrow button to go to Lab 2. Go forward and click on the tanks on the right, then on CO2. Back out, go in straight and down, and click on mineral nutrients and click on the red button. The plant will start growing and the lamp will switch to UV light. Note down the code, C6H12O6, 6H2O.

Go back to the elevator and click on the right arrow button to return to the first lab. Go right, click on the machine, and enter the code you just got, C6H12O6+6O2+6H2O and click on the lever. Go left toward the safe, which is that big round thing. Click on the safe, and get the fertilizer. Go down in the elevator and back out to the main circle.

Genetics

Go left, forward and open the gate with the upside down Y and 8 on the right side. Go to the building and open the door. Go forward, turn around and left, and charge the card. Turn around, then go right and through the doorway.

Auditorium

Go forward, left, forward, and click on the button. Look at the screen. Go back, left, forward twice, and pick up the O under the back bench. This is hard to see, but what you are looking for is a screen that has a counter on the left with dark paper with a round thing and a pencil on it. If you run your cursor across the screen, it will point down two different ways. The one you want is pointing down with the fingers facing you, not away. Go back out into the front room. Turn right and go forward to the roundish machine hanging from the ceiling. Click on it to hear the sound of a lion. Turn around and get into the elevator in the middle of the room. It will go up automatically.

Upper Floor

Sit in the chair in front of you, the mitosis migraine puzzle chair. Click on the round metal halo at the top of the screen. You need to assign the correct parts of mitosis to the pictures. This puzzle randomizes and is a lot of "fun" because the pictures in the puzzle look nothing like the pictures in the description at the Big Brain thing. Here are the different phases of mitosis and what the pictures they go to look like:

1. Prophase—a circle with two Xs in it;
2. Metaphase—two Xs top and bottom with strings strung from them in a circle;
3. Anaphase—two Xs top and bottom pulled apart in their centers with the strings;
4. Telephase—two circles;
5. Interphase—a single circle.

Once finished, the three picture screens will go blank. Leave the chair, go across the room to the machine with the dials, and set them to GTAC, then click on the knob on the top on the right side. That horrible noise stops. Hallelujah. Go right, and through the floodgate. Go right, forward, right, and click on the glass case. Get the DNA 1. Back out. Click on the doorknob of the door to the left of the glass case. Open the door. Click to get a closeup. From inventory, put the beaker on the end of the tube, and the fertilizer to the top of the funnel. Take the wilting agent. Go back to the Main Circle.

Botany

Go back to botany—right, then forward three to the door with the sideways Y. Go down the wooden path to where it forks to the left, just before the door. Use wilting agent on the plants. The door opens. Put all the DNA keys in the receptacle. It opens. Take the ball. Note the color circle combination, purple, blue, red, yellow, green, blue, yellow. Go back to the main circle.

Zoology

Go right, then forward six times to the gate with the colored circle on it. Insert the ball into the receptacle. Press color combination purple, blue, red, yellow, green, blue, yellow, and go through the door.

Foyer

Turn right, then go forward to the sound machine on the wall. Note the wave form and picture of an eagle. Turn and go forward. You can refill your card here if you like. Click on the window and go inside.

Ventilation Duct

Go forward, left, forward, forward. Take the screwdriver. Back out, go right, forward four, to another sound machine. Click on it and note the frog sound. Back out, go right, right, forward, left, and look through the opening where the fan is. Go left, forward, right down the hall. You will come out behind the robot. Click on it to get a closeup and use the screwdriver on the red screw on his back. Click forward on the control panel and take the Y key. Back out, turn around, and go through the door.

Giraffe Room

Go right, and read the email, which says, "Did you make the antibiotic? I'm very weak ... I don't have much time left ... why don't you help me!" Exit, turn around, click on the big gold beetle on the wall next to the grid, and click on the cord underneath it. Welcome to the unicellular-multicellular (bugs) quiz. This puzzle randomizes. Here are all the answers:

  • Dermaptera/Earwigs: 1,300
  • Diptera: 85,000
  • Ensifera: 8,100
  • Heteroptera/Flatbugs: 30,000
  • Hymneoptera: 100,000
  • Coleoptera/Bugs: 350,000
  • Isoptera/Termites: 2,000
  • Lepidoptera/Butterflies: 110,000
  • Odonata/Dragonflies: 4,700
  • Phthiraptera/Animal Lice: 3,700
  • Trichoptera/Caddisflies: 5,300

Animal Lab

Go forward and right toward the device on the wall. Click on the bottom knob to turn it to O. Back out, turn around, and go to the sound machine. Note the wave and eagle sound. Go right and note the number on the board that is underlined, 225. Take the slide on the desk. Go back to the main circle.

Human Biology

Go right, then forward two, and put the X and Y from inventory in the slots. Go through the door and into the building. Go right and read the email. Go to the machines in the back and get a closeup of the one with six pictures. This is the nervous system puzzle. It is randomized and is again based on the big brain machine info. There are only six different pictures; look at the screen below to see which number goes with which picture and enter the right ones in.

The machine to the left opens; take the left syringe. Back out and go right through the next door.

Hall

Go forward until you get to the machine in the middle of the room. Click on the switch on the left to open. Use the syringe on the robot's arm. The hand will open. Take the wrench. Back out and click on the chairs to the right. Click on the book and read it. Note the code 1804. Turn around, click on the projector (doesn't it look like a little pig?), and use the slide from inventory on it. Look at the projection and note the underlined number 135. Leave and go back to the Main Circle.

Zoology

Turn left, then go forward twice to the zoology door (the one with the colors). Enter the color code purple, blue, red, yellow, green, blue, yellow. Go back to the ventilation duct, to the first fan that was running, closest to the machine in the corner. Use the wrench on the bolt to the right of the fan. Go forward twice to the hatch door on the floor and enter the numbers 225 on the outer ring and 135 on the inner ring. The door opens; climb down.

Pool

At the bottom of the ladder, take the nylon cord off the hook. Go up to sound machine and note the image and sound of a lion. Turn left and go forward. Click on "air" on the far right. Turn right and click on the diving suit to put it on. Click down to go into the water. Go forward, then right. Use the nylon cord on the fan. Go inside.

Secret Laboratory

Click on the gray safe in front of you. Enter the code 1804. Take the pipette and the Circle 3. Go left and move the face of the suit to the right to see another sound machine. Note the wave and the frog. Go right three times and forward, left, forward. Read the diary on the desk. Go back to the main circle.

Human Biology

Turn right, go forward twice, and go into the Human Biology door (the XY door). Read the email. Go into the hall. Go all the way to the back. Click on the gold knob to open the machine. Set the three sets of pictures just like the screenshot below. Marry up the animal sounds with the pictures. Click on the turquoise knob.

Bio Plant Room

Go forward to the reactor. Use the pipette on the right. Use the bowl with culture medium in the middle. Use the mold on the left. Back up and click on the lever on the left. Click on the faucet. Go back to the entrance to the main circle, in front of the inner courtyard.

Inner Courtyard

Go back inside the inner courtyard. Go inside the reception building, forward, then down the left hall and left into the office. Go forward and put the penicillin into the air mail tube. Click on the lever. Read the email. It says to go to the surveillance monitor.

Safe

Go back to the front reception room. Go forward to the monitor and turn on. Note down the activation numbers; these randomize. Note down the status of the circles (big wheel at 7 o'clock mark, middle wheel on 3 o'clock, small wheel on 12 noon). Leave the building and return to the main circle.

Main Circle

Go back to the main circle. Go right and click on the machine on the left. Attach circle symbols to the machine. Enter the activation numbers. Move the circle symbols to the right position. Do this by clicking on the red buttons next to the number buttons and then moving the corresponding circle.

Enjoy the endgame sequence. 

 
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