| The Lost Island
of Alanna
By Orb
This is a game that was available free from the Cherry Coke website.
It's an adventure game. The walkthrough is the exact sequence
in which I did the game. This does not mean there are not other
sequences.
At beginning screen, get the staff on the left.
Forward.
On the left, get the wedge-shaped rock.
On the right, notice there are vines that cannot be picked up
yet.
Go forward to the locked gateyou cannot cross.
Gate solve is the first tablet in the docs on the net site. If
you cannot access this, the best I can do is the first one is
a symbol of a door. The second is hieroglyphs, and the correct
one is about two pulls of the second stick and has a triangle
in the first portion of the glyph. The last is one pull on the
last stick and is the word "nemequ."
Before going through the gate, pick up the small stone on the
ground.
Forward.
Go left, pick up two antlers, curved and forked.
Go back out and go right. This is a magic square and solves to
be a lotus (flower) symbol. I solved this by trial and error.
Once done, collect the sword and money in what looks like a giant
hat to the left.
Go back to the vine and cut with the sword.
Go forward to the ravine.
Pick up the short piece of rope.
Go into inventory make the staff with twine on end by putting
staff then twine in inventory, then add curved antler.
Hook the rope on the other side of the ravine.
Go into inventory. Click antler then vine to make a slingshot.
Add the small stone to load it. You'll use this later.
Swing across the ravine on the rope by clicking forward.
Left is a ferry landing.
Right is a puzzle. It has three buttons that move three stones
with symbols on them. The solution is on tablet two. As these
are again glyphs, I'll attempt to describe, but I'm not guaranteeing
anything: the first has got three lines that are like triangles
to the right, then two, then two straight up and down. The second
is one up and down and two smaller one on top of the other next
to it also up and down. The third is two to the right with three
to the right next to it. All of these are elongated triangle shapes.
Take the large saw, bag of stones with carvings, book, and the
flower to the left.
There's a bug in the game regarding the bookwhen I looked
at it in inventory, the game froze up, then erased all my inventory,
a pretty icky thing. Just leave it in inventory without looking
at it and click on it to use when it's time, and it will not seize
up. This happened on a Mac, so if you're playing on a PC, this
may not necessarily be the case.
Take the flower, book, and money and place on the barrels by
the ferry (to the left) in that order. Click on the bell. This
will summon the ferry.
Cross ferry.
Take barrel on the left.
In inventory, put barrel with gunpowder, and string for fuse.
On the left is a locked chest.
On the right, a beehive with bees.
Forward is a locked gate.
Go right and use the whip on the beehive, knocking it to the
ground. Light the bush on fire with the matchesthis will
smoke out the bees. Cut off the heavy log (a branch) from the
treethe one on the right sidewith the saw.
In inventory, put the log with the wedge-shaped stone to make
a lever.
Go back to the screen before the ferry, and go forward. There
is a boulder blocking the way. Use the log lever to push it out
of the way.
Forward is a landing with a ballast/counterweight on the right,
a kettle needing weight on the left, and writing on the dirt in
front. Drop the bag of carved stones on the writing, and they
will come out onto the screen. In order to solve this puzzle,
you must load the kettle with the correct stones. To solve, put
all stones in the kettle except the ones with vii and iv on them,
then click on the wood in the center of the water, and a path
will come up.
Walk across the path.
Loose rocks are blocking the path. Put the barrel in the center
of the rocks, light it on fire with the match. Back up one screen
to have it explode.
Go forward, walk over rubble. Your path is blocked.
Go back to the second screen from the very beginning and turn
left. Take ladder made of rope and wood, then back out. Turn right,
then take hammer now exposed to view from the blast.
Go past gate, turn right, check out the collapsed puzzle, pick
up the two wooden stakes in the grass on the right.
Go forward and cross the ravine. Turn right. Take the shovel.
Back out, go forward to the end, past the blast. Use the shovel
on the loose dirt. Take the uncovered small gold key.
Go back to the ferry and cross. Go left. Use the key on the box.
Take the flask of oil.
Back up and go forward to the gate. On the left middle of the
gate is a lever (it's actually down the road but looks like it's
attached to the gate till it's open). Shoot at the lever with
the sling shot and it opens.
Forward is a game board. Object of the game is to trap the lion
in five moves. You have two game pieces on either side. Your pieces,
when moved, open up a hole in the game board two up and one over,
like a knight's chess move. To win: use only the right piece,
go forward, up left/diagonal, down left/diagonal, down right/diagonal.
If done correctly, you with have four openings in four corners
of the center. Then move to the center to cut off the lion.
Take the planks. Forward is a dark entrance and two dry torches.
Use the flask of oil and fill both torches.
Lay the planks on the ground in front of the door.
There are eight planks with different symbols on them. The torches
each have two pegs on them to hang the planks on. Hang the circle
plank, then the hand plank, on the left torch, then hit the flint,
which is its hand. Put the flower and sideways oval on the second,
hit the flint, and the walkway is open.
Walk into the cavern. Go forward until you see a door. This drops
off, and you have to cross it. Take your wooden stakes and drop
them. I had to click around on the floor for a while but finally
did it under the left torch about an inch and slightly to the
right. Take the hammer and pound the stakes into the ground by
clicking in between them.
Hang the rope ladder on the stakes.
Climb down the ladder.
Approach the door.
The door is a puzzle with a ball in the center with words in
it, a circle with symbols around it, and an outer circle with
hieroglyphs. You have to match the correct symbols and glyphs.
The sets of most of these are in the tablet section of the docs.
The solution is:
Ramu/bird/4 o'clock glyph
Ibrutu/lotus/2 o'clock glyph
Lalu/horse/1 o'clock glyph
Nemequ/door/8 o'clock glyph
Taklutu/man/5 o'clock glyph
Imittu/lion/7 o'clock glyph
Tub libbi/duckling/11 o'clockglyph
Kasittu/3 flowers/10 o'clock glyph
When the name comes up, click on the symbol, then the glyphif
correct they will light up. Light all up at once to complete the
puzzle.
When complete Lalu comes up, hit the horse symbol, and both outer
circles will rotate. Open the four outer knobs, then the inner
circle will roll back to reveal a really cheesy "congratulations"
screen, telling you you have completed the main puzzle. 
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