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Tony Tough and the Night of Roasted Moths
Review by Jen
While the world watches and waits and speculates about the prospects
of a Monkey Island 4 and bemoans the lack of LucasArts
adventure releases, a little-known Italian company is poised to
fill the void with a good old-fashioned, point-and-click, 2D comic
adventure game, Tony Tough and the Night of Roasted Moths.
Tony Tough is rumored to have been released in Italy, in the
Italian language, already but I can't find it online anywhere.
I had the opportunity to play a nearly full-length demo of the
game, with Italian voices and English subtitles.
Tony Tough is a short, portly Milquetoast-type private detective
who works for a gigantic detective agencybut his office
is in the dank basement. As the game opens, we see him as a child,
sitting in his window on Halloween, eating his candy. His hell-spawn
next-door neighbor sling-shoots a pebble at Tony, knocking him
down and setting off a chain reaction that results in a jack-o-lantern
falling on the neighbor boy's head, from whence he can't remove
it. Time passes; now man Tony's mission is to catch the pumpkin-headed
being who steals children's Halloween candy every year. It is
Halloween again, and Tony has not been successful, but he knows
this is the year he's finally going to solve the case and put
an end to the "alien's" depredations.
Tony starts out with a sidekick, his "dog" cum purple
tapir, Pantagruel. Pantagruel is kidnaped, and Tony receives a
note telling him to go to Halloween Park (a sort of a permanent
carnival, a no-budget Disneyland if you will) if he ever wants
to see Pantagruel again. ("Pantagruel" is not half as
much fun to type over and over again as it is to hear in Italian.)
First Tony must find his way out of his office building, and then
he must find his way into the park, and after that the game's
afoot. Beyond that, there's not a whole lot of plot to the gamethe
characters and locations and inventory items mainly serve as vehicles
for comedy and puzzles.
And comedy and puzzles there areby the boatload. This game
is very obviously patterned after the earlier LucasArts gamesin
fact, there are numerous references to LucasArts classics throughout
Tony Tough. The comedy was actually pretty funny, even
through the subtitles. (Whoever did the translations did a fantastic
job.)
The puzzles are mostly of the find-odd-inventory-items-and-use-them-in-creative-ways
that we LucasArts fans are all so familiar with. Since at the
time I played, there was no walkthrough available, I actually
had to figure out the puzzles all by my lonesome. And let me tell
you, that was no easy feat. Due to the ready availability of hints
and walkthroughs on the Internet, my brain has turned to mush
when it comes to solving these things. But I got way more satisfaction
knowing that I beat the game without any help than I've had from
a game in a long time.
The interface is point-and-clickyou right-click on an object
to bring up verb choicesexamine, use, take, or talk. The
inventory comes up from the bottom of the screen when you move
your mouse down thataway, and to use an item, you select it and
click it on whatever you want to use it on. Also, you can examine
an item, use it on yourself, or talk to it, although that last
never bore any fruit for me. The save, restore, and options can
all be brought up by hitting the escape key.
The graphics are 2D. Yes, you heard me, in the year 2000 some
company actually had the gall to release a 2D adventure game.
You don't even need a very fancy computer to play it, and your
video card will lie fallow. Imagine! The noive! Actually, I really
liked the look of the gamePROtonic can definitely run with
the big dogs with the quality of this release.
The music changes with each location, but the game is so hard
that the music got on my nerves when I had to hear each snippet
6,000 times over the course of the game. But I did enjoy it at
first. The sound effects are very squelchy and suit the game to
a tee. I can't comment on the voice acting because I don't speaka
da Italian, but like I said above, the English subtitle translations
were very well-done.
I know there are some people who don't much care for 2D, cartoony,
third-person, point-and-click inventory fests with grade-school
toilet humor galore ... but I'm not one of them. I think it is
refreshing to see a company take a chance on a genre and format
that's been pronounced dead and do such a fine job. 
Please visit our
forum to discuss this game
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The Verdict
The Lowdown
Developer: PROtonic
Publisher: PROtonic
Release Date: ?
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots



System Requirements
Windows 95/98
DirectX 7 (included)
Pentium 200
32 MB RAM
8X CD-ROM drive
Sound card
Where to Find It

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