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Star Trek Deep Space Nine: The Fallen
Review by Mike Phillips
November 2000
Are you a fellow frustrated adventurer? Do you find yourself spending
your spare time doing mundane things like cleaning the attic and
rotating the tires on your car, all while waiting for the next adventure
game to be released? Fear not, there's no need to be productive,
tune up your 'puter instead and play an action game! Yes, an action
game, those wretched games that for some reason many adventure lovers
equate with testosterone-filled teenage males. I hope no one actually
believes that stigma, and for those who haven't played one since
Doom, you'll be pleasantly surprised at how far they've evolved.
Many of these games have "borrowed" the best aspects of
the adventure genre and improved upon them in exponential proportions.
Here's a rundown of the latest release dealing with the Star Trek
universe from Simon & Schuster Interactive and Collective Studios,
obviously a talented bunch of folks: Deep Space NineThe
Fallen.
The first thing that will impress you are the graphics. Watching
as the camera pans around the station in the beginning is nothing
short of breathtaking. The game is built on the Unreal Tournament
engine, and rather than going into geeky stats, suffice it to
say that it simply looks great. Reflections, shadowing, and all
of the other great effects are thrown into the mix. The minimum
system requirements are fairly low; a PII 233 is listed. I tried
it on a PII 300 and it played decently, so for once the minimum
requirements may be accurate. Of course, on a high-end system the
game absolutely rocks! There is an abundance of customizable options
for game controls, so getting things to run the way you desire is
only a few clicks away. Two patches are available for the game;
the recommended one is a whopping 33+ MB deal, although kudos should
go to the developers as the game is incredibly stable once you snag
the larger patch.
DS9 aficionados may be disappointed that Avery Brooks doesn't
do the voice acting for Sisko, but fear not, Kevin Richardson does
a fine job filling in. The same goes for O'BrienColm Meany
is absent for whatever reasonbut again Michael Gough does
a convincing job and sounds very similar to Mr. Meany. Aside from
that, the other voices will be familiarNana Visitor, Michael
Dorn, Rene Auberjonois, Terry Farrell, etc., are all there to accompany
you through the journey. So it goes without saying that the voice
acting is top-notch and a joy to listen to.
There's a training mission that will get you used to the game before
you delve into it. It's a good idea to try it first in order to
get the controls set up to your liking and to become familiar with
jumping, shooting, crouching, and the variety of other actions that
are a prerequisite for the game.
Ah, the game proper, yes, a brief synopsis of the plot, so as not
to give too much away. The intro begins with Prefect Terell, a Cardassian
(or a Cardie as those wild and wacky Trekkies call them) working
with a top-secret project in a research lab on Terok Nor. The project
degrades quickly; a subspace rupture ensues and an unstable wormhole
is created, which is obviously a bad thing. You then fast-forward
to "present" day, the twenty-fourth century. Terok Nor
is now referred to as Deep Space Nine. Your mission is to look further
into the mystery begun by the Cardassians. During your trek (pardon
the pun), you'll learn much about the Pah-wraiths, the mysterious
orbs Terell was so intrigued by, and an alien race known as the
Grigari. Sound complex? It isthis isn't an overdone stroll
into Atlantis, and you have to pay close attention to the cutscenes
to keep pace with everything.
Here's where this title really gets unique. You have a choice to
play as Major Kira Nerys, Captain Benjamin Sisko, or Lieutenant
Commander Worf. Depending on which character you choose, the first
mission is entirely different. It really happens in different settings,
yet the story is tied into the same overall theme, a very neat trick.
The available weapons vary slightly depending on your chosen character,
and a few mission objectives change, so there is some replay value
to this game. Think of it as a difficulty setting, Worf being the
most difficult (at least for me) as you have to get in the face
of an enemy when using his Bat'Leth. Suffice it to say that a Bat'Leth
is a nasty-looking sword weapon. I'm sure seasoned action gamers
would love to play as Worf, although for me it was a nightmare.
The game is played from a third-person perspective, which can be
changed using a code to the ubiquitous first-person for die-hard
shooter fans. I did encounter several problems when using that particular
code, however, and I'd be remiss if I didn't mention that the code
isn't supported or recommended by the developers.
There are many aspects in this game that would interest an adventurous
adventure gamer. Still feeling hesitant about it? Well, S&S
has thoughtfully set up a forum
dedicated to the game, and the posts are very friendly even if you're
a newbie. That should further deflate the myth about action gamers
being rude and crude. There are also plenty of cheats available
for the action-impaired. So fear not, you will be able to finish
the game despite your skill level with these types of games.
The million-dollar question ... is this game for you? If you're
a steadfast-conservative adventure gamer, well, then, no. If you
like to try new things, then the answer is a resounding yes! Take
a trip to the action side of things and enjoy yourself. You may
never want to go back. It's a great game, but the emphasis leans
more toward the shooter aspect. Although there's no multi-player
option, the replay value with different characters makes this title
special.
One final note, there is a game in development based on the Farscape
series that, from first reports, will play much the same as
DS9. I can't waitbring it on! 
Please visit our
forum to discuss this game
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The Verdict
The Lowdown
Developer: Collective
Studios
Publisher: Simon
& Schuster Interactive
Release Date: September 2000
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots



System Requirements
PC:
233 MHz Pentium II
64 MB RAM
100 MB free hard drive space
Windows 95/98/NT
CD-ROM drive
PCI local bus video card
Windows 95-compatible sound card
Mac:
200 MHz PowerPC 604
64 MB RAM
100 MB free hard drive space
Mac OS 8 or higher
CD-ROM drive
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