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Normality
Review by Jen
Having seen this game regaled as a minor classic in the adventure
games Usenet group,
I thought I would give it a try. I managed to hunt down a copy
of it and popped it right in my CD drive.
You play as a "dude" named Kent, who lives in the city
of Neutropolis, which is populated by psychotically normal people.
The game opens with Kent being chucked in the slammer because
he was caught whistling a happy tune as he strolled down the avenue,
and it is not normal to be so cheerful. While in the pokey, an
anonymous prisoner passes Kent a note telling him about some kind
of insurrection movement that he might want to join. Then, after
a week in the cooler, Kent is confined to his apartment and told
to leave the TV on all the time or it will be back off to prison
with him. His TV, however, happens to be on the fritz, so the
first task in the game is to get it to stay on. You figure out
how to escape from your apartment and go to seek employment at
the Plush Rest furniture factory. From there, you set off on your
quest to free the city from the evils of normality. The plot in
this game, while pretty silly, is quite good and with no loose
ends.
Using a combination of the keyboard and mouse, you inspect the
various locales, picking up some things and investigating others.
Perspective is through Kent's eyes in the active portions of the
game and third-person in the cut scenes. You navigate using the
arrow keys, and you can look up or down with the Page Up or Page
Down keys; views are 360 degrees in the horizontal plane and maybe
about 15 degrees up or down. You use the mouse to inspect objectsright-clicking
brings up a voodoo doll model of Kent, and clicking on various
body parts completes whatever action is suggested by said body
part (and it's only from the waist up, so get your mind out of
the gutter!). Inventory is accessed by clicking on the backpack
that is always displayed in the upper right corner of the screen,
and you then use the left mouse button to apply an item. For me,
the keyboard/mouse combo took a little getting used to, and I
would never have figured it out without the manual, but once I
got used to it, it was very easy to use. The game plays in the
LucasArts style, where you pick up seemingly useless items that
can be creatively employed in other portions of the game. However,
this game has a lot of red herrings, which kept me a little off
balance throughoutand I liked it! Periodically, the inventory
gets cleared out due to some plot twist, so you don't have to
lug the unnecessary items to the point of the inventory becoming
unwieldy.
The graphics are a mixed bagthe cut scenes are all very
nicely done, but the active scenes are pixelated to a pretty large
extent. However, this game only occupies one CD, so I suppose
the bigger pixels were required to make it fit. Whatever the case,
the pixels were not so big as to obscure anything, and anyway,
when you hover your cursor over an item you can interact with,
you get an on-screen description. I think the developers could
have put the game on two CDs for a very negligible difference
in production cost and a huge increase in graphic qualitythis
game was only released a couple of years ago and should not look
as dated as it does.
Next, let me talk about the voice acting. This, to me, was the
absolute worst thing about the game. I was ready to quit an otherwise
decent game several times just due to Kent's grating on my nerves.
The actor, a fellow by the name of Corey Feldman, is some kind
of Jim Carrey wannabe, but he takes it to the nth degree and then
applies a slacker surfer dude 'tude overlay on top of it. Now,
I am a big fan of Jim Carrey, but you've got to admit there's
only room in this world for one of him. If I had heard even one
more "whoa, dude" by the time I finished the game, I
think I would have gotten out my flamethrower and applied it directly
to the CD. The rest of the actors did an admirable job but were
just completely overshadowed by the horrible Kent. The sound effects
and music on the game were neither intrusive nor inappropriate;
they were used in the right places and proper quantitygenerally
a pretty quality effort. No doubt, duuudes, this whole category
suffers mightily, not for lack of effort on the part of anybody
but simply for annoying the hell out of me. I play games for entertainment,
and it's not fun to be driven buggy.
In conclusion, this game might be considered a flawed masterpiece.
It has some definite pluses but one great big minus. I did enjoy
the style, gameplay, and story, but I would recommend that if
you play it, you turn off the volume and turn on the subtitles
(it does have that optiondummy me for not using it early
in the game). 
Please visit our
forum to discuss this game
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The Verdict
The Lowdown
Developer: Gremlin Interactive
Publisher: Interplay
Release Date: 1996
Available for: 
Four Fat Chicks Links
Player
Feedback
Screenshots
System Requirements
DOS 5.0 or higher/Win95
486/66 or higher
8 MB RAM
20 MB free hard drive space
256 colors, SVGA
Mouse/keyboard
Soundblaster-compatible
Where to Find It

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