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Night Café
Review by Jen
Earlier in my life, I studied art and art history for a time,
and I still retain an interest in those subjects today. When I
first heard about Night Café, the concept intrigued
mea game built around a history of the impressionists in
turn-of-the-century Paris. However, Night Café is
a somewhat hard game to come by, and I was unable to get my hands
on a copy until a kind person that I met on a bulletin board loaned
it to me.
As it turns out, Night Café is more of a documentary
on the lives and works of the impressionists than a game. You
are presented with an opening menu with six locations to choose
from. Each location offers you more information about one or two
of the eight members of the impressionist movement featured in
the game, and you have to solve a little puzzle to gain a key
to the gallery for each impressionist. The history is presented
using period photographs and films, combined with computer graphic
art to flesh out the locations and the actual paintings. It's
an "edutainment" title, in this case heavier on the
"edu" than the "tainment."
Some examples of the puzzles: a jigsaw puzzle, placing characters
missing from a painting in their proper places, and moving around
a location until several scenes/dialogues are triggered, thus
filling in an array to complete the puzzle. There were some other
types of visual manipulation puzzles and one dreaded put-the-music-score-in-order
puzzle, but all of the puzzles were very light fare intended only
to remove the stigma of the title's being labeled purely educational.
I have no problem with being educated by a game, especially since
art history is a topic I'm already interested in, but the educational
aspects were pretty light on content, too. I came away with a
couple of tidbits, but they were so trivial that if you were to
ask me tomorrow what they were, I would have to say "huh?"
The strength of Night Café lies in the reproduction
of the paintings of these impressionists. Each time you solve
a puzzle, you earn a key to the gallery of one of the painters;
you access the gallery by clicking on a stamp on the left side
of the screen. From there you can view about eight or ten paintings
by each, and in some cases, the text of letters written by the
painters. In addition, some of the actual locations frequented
by the impressionists have been photorealistically recreated based
on paintings and/or photos.
The narrations are very professionally done, even though the
game was produced in French and translated to English. It sounded
just like something you'd see on PBS. There was musical accompaniment
throughout a good deal of the game, and the music was not too
repetitive and sometimes even quite pretty. There was not much
in the way of sound effects, mainly feet going up or down stairs,
and the footsteps lag behind the visuals so that you don't start
hearing them until you are already upstairs.
I completed Night Café in about two and a half
hours, and I don't think I missed anything it had to offer. It
is way too short and too easy for most gamers; even a complete
novice would not have trouble with these puzzles. It is too light
on content to be a serious history of impressionism; its value
lies in the opportunity to view the paintings onscreen.
Night Café is not much of a game but it is a visual
treatit is truly pleasing to look at. As a matter of fact,
I made myself a swell new Water Lilies desktop for my computer
from one of my screenshots. 
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The Verdict
The Lowdown
Developer: Pantheon Productions
Publisher: EMME
Interactive
Release Date: 1997
Available for:

Four Fat Chicks Links
Player
Feedback
Screenshots


System Requirements
PC:
486/66 (Pentium recommended)
Windows 95
8 MB RAM (16 MB recommended)
Graphics card (640x480, thousands of colors)
16-bit SoundBlaster sound card or compatible
Mac:
68040 or higher
8 MB of RAM (available)
System 7.1 or higher
Where to Find It

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