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New Robinson
Review by Jen
Nikita is a Russian game developer that has been in business
since 1992 and has some 26 titles to its credit. Of course, very
few have made it to the English-speaking world, but New Robinson
is one of them.
New Robinson is loosely based on the story Robinson
Crusoe (as you probably guessed from the title, you super-genius),
where the main character, Robinson, becomes shipwrecked. He must
accomplish several tasks in order to be able to survive on the
island, and then he meets Friday and tries to make his way home.
It is a point-and-click, cartoon-style adventure game. Most of
the puzzles are inventory-based, and there are several discrete
puzzles that pop up in their own screens that you must solve in
order to progress.
The speech is in Russian with English subtitles. Some of the
translations are kind of odd; for instance, Robinson picks up
some twigs from time to time, and they are called "logs."
(Me, I would've used the word "lumber.") The game is
supposed to be comedic, but I think much of the humor was lost
in the translation.
It's a very linear game; you must complete the tasks in a certain
order. You can pick up available items at any time, and if you
use them wrongly, you can go back and get new ones from the same
place. There are not very many game screens, and once you have
seen all of the locations on the island, you get a map feature
that allows you to jump to any screen you choose.
As I mentioned, most of the puzzles are inventory-based, a matter
of using the correct item at the correct time in the correct location.
These generally make sense; there is nothing totally off-the-wall
like in the Monkey Island games. About four or five times
during the course of the game, you have to solve a standalone
puzzle; a couple of them are plain old jigsaw puzzles, and there
is a checkers game and a horrendous-to-solve music puzzle (that
almost stopped me dead).
The graphics are nice, in a primitive kind of way. The screens
scroll from side to side for the most part, and Robinson walks
on set paths according to where you clickthis is 2D animation
at its finest! Actually, the screens are nicely drawn, with attention
paid to detail, but the last few games I've played (Stupid
Invaders, the Draculas, The Messenger, Monkey Island 4 ...)
have redefined "eye candy," and these graphics don't
quite measure up to the high standards being set by the more mainstream
developers these days. On the plus side, you don't need no steenkin'
accelerator card to play, and the rest of the system requirements
are pretty low.
The music isn't bad ... unless you get stuck in one place for
more than a couple of minutes. Then it becomes really annoying.
There is also one sequence involving cannibals banging on drums
that drove me to distraction; I had to turn down the sound until
I completed that part of the game. I think the game would have
worked just as well with no music at all. While it didn't detract
from the game much, it also didn't add anything.
The game is very short; it took me only about six hours to complete
it. It can be purchased online through the Nikita site for $29
including shipping. I think if you're looking for something a
little different and you're tired of taxing your brain on those
difficult games that have been coming out lately, New Robinson
might be a good investment. Not to mention, it's really very
appropriate for all ages, so if you're looking for something fun
that you can play with your kids, this would be a good choice. 
Please visit our
forum to discuss this game
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The Verdict
The Lowdown
Developer: Nikita
Publisher: Nikita
Release Date: 2000
Available for: 
Four Fat Chicks Links
Walkthrough
Player
Feedback
Screenshots


System Requirements
Windows 95/98
Pentium MMX (no processor speed stated) with DirectX (no version
stated)
16 MB RAM
640x480, 256 colors
2X CD-ROM drive
Sound card
Mouse
Where to Find It

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