Nancy Drew: Message
in a Haunted Mansion
Game Boy Advance Version
Review by Orb
Message in a Haunted Mansion is one of a handful of adventure
titles that have either just been released or are about to be
released for the GBA. In fact, one of the greatest things about
the title is the fact that the increased graphics horsepower in
the GBA really enables developers to start taking advantage of
the platform as they never have before.
Previously, there were enough Game Boy Color adventure games
to count on one hand. With the advent of GBA, there are more adventures
than that for the current and the upcoming quarter alone. Quite
a difference indeed. As for Nancy Drew, this is obviously
one of the bigger titles to be released so far in the genre, and
it will be interesting to see how sales go (which I'm sure will
determine future development and releases), and this on a platform
and to a gaming public not traditionally associated with adventure
games. The other handicap, of course, is the fact that the core
base of gamers that traditionally purchase games in the Nancy
Drew series will have most likely already purchased and played
this title on the PC.
So hopefully, we'll see this put into the hands of the handheld
public in some way, thus getting them interested in adventures
and giving the genre an increased possibility of life on the platform.
It's at least a way for the Nancy Drew series developers,
Her Interactive, to gain some potential ground in the preteen
gamer market that they have lost by not porting their games to
Macintosh, the platform traditionally purchased by school systems
and parents based on its fundamental ease of use. It's certainly
inexplicable that this market has been snubbed up until now.
The story of Nancy Drew: Message in a Haunted Mansion is
the usual Nancy Drew girl detective fare. And if you played the
game on PC, you get to skip this paragraph, as the story is the
same. Nancy has gone to visit a friend in San Francisco and assist
in fixing up a Victorian mansion. But a series of accidents has
delayed the project's completion. It's Nancy's job to find out
what or who is behind these accidents. The game is played in the
first person, from the viewpoint of Nancy. Our more modern Nancy
(she's at least more modern and high-tech than when I read the
series in third grade) has a cell phone, to call her friends for
clues, and a PDA that keeps a running record of the clues that
have been discovered.
As for the graphics, it is an excellent and smooth transition
to the Game Boy Advance. The screens are amazingly defined. The
rooms in the mansion have quite a bit to look at in them, and
all of it is done in such a way that it stays clear, and easy
to see, while still enjoying a high amount of detail.
The biggest drawback in the game, however, lies in the fact that
the game takes place in a dark, creepy (as the name implies) mansion.
And, as anyone who has ever played on a Game Boy knows, there
is no backlighting. So I rolled into the game, after littering
the desk with a wormlight and various other sundry plug-in lights
and fixtures, searching for the right lighting combo to get the
graphics lightened enough so that the darkness was not a complete
distraction. This, of course, is not an unusual situation, as
anyone who has used these can attest, but it seemed as though
there was no attempt to lighten the coloring of screens at all
to take this into account when porting the game. The one other
noticeable weakness was that there is quite a bit of reading to
do, and this was presented in a very small, hard-to-read font,
which took a bit of getting used to.
The lighting notwithstanding, once embroiled in the game, I found
it to be an absolute delight. The story is well-written, and the
layout of the mansion is very clever and entertaining. There are
plenty of rooms to explore and really a very satisfying amount
of well-constructed and pure-fun puzzles. I was gratified to find
how well the puzzles in the game were assembled, and it has both
inventory and straight puzzles, which were a real kick in the
pants to get through and certainly worth the money.
The game does trim down some of the plot points and puzzles from
the original version, I assume to fit it into the confines of
the platform. This did not, however, detract from the gameplay
at all. For example, a puzzle to access the contents of a PC is
omitted, and the player is just given access once having gotten
to the PC. The inventory system is particularly well-organized,
and it is very easy to speak to characters and move around the
mansion the way the interface is designed. In fact, I found the
controls smooth to the point of being addictive.
To anyone who has played Inherent Evil, the save system
of Haunted Mansion will be very familiar. It is structured
in seven chapters, and specific actions must be completed, including
moving the story along to certain points, before a chapter is
complete. Once the chapter is complete, a save game is automatically
enabled, which is a very smart, very cool thing, so that there
is virtually no saving in the game at all, and it runs like a
platformerjust pencil in getting to the end of the chapter
before you put the sucker down.
There are places in the game where the player can do something
boneheaded and get kicked out of the mansion before the story
is complete. The game does not save just before this, as in the
PC version, but the player can return to the beginning of the
last chapter she was on.
The music is a short, repetitive MIDI-style loop, similar to
other Game Boy game music. Considering the fact that all this
gaming came in a cartridge that is tinyliterally half the
size of a GBC cartridgethis is certainly understandable
and acceptable.
If you haven't gotten a GBA, Message in a Haunted Mansion
is plenty of reason to splurge on one. This is a title that
packs an incredible amount of fun into a tiny package. 
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forum to discuss this game
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The Verdict
The Lowdown
Developer: Her
Interactive
Publisher: Dreamcatcher
GBA port: Handheld
Games
Photosensitive Seizure Factor: low
Available for: 
Four Fat Chicks Links
Walkthrough
(PC Version)
Player
Feedback (Both PC and GBA Versions)
Screenshots
Where to Find It

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