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The Secret of Monkey Island
Review by Jen
Here I sit, still waiting for my copy of Grim Fandango to
arrive. Meanwhile, I had ordered the LucasArts Classic Adventures,
too, and got them already, so I thought I would pop them in
and see what was what. Out of the five games included on the diskettes
(yes, it's truediskettes!), I had only played Loom
before and so had a pretty good selection. I chose to start
with The Secret of Monkey Island because I had enjoyed
Monkey Island 3 (The Curse of Monkey Island) so
thoroughly. (It seems as if I am always playing more recent games
in series first and then going back to the older ones.)
You are Guybrush Threepwood, pirate wannabe. As the game opens,
you find yourself at the lookout point of Mêlée IslandTM.
You talk to the lookout to find out where to go to learn how to
be a pirate. He directs you to the SCUMM bar, where you get three
missions to complete from three disreputable, grog-drinking, "important
looking pirates." You also learn that the pirates are unable
to ply their trade because the ghost pirate LeChuck has been patrolling
the nearby waters, hoping to make off with the toothsome Governor
Elaine Marley. In the course of completing your pirate training,
you meet and fall in love with Governor Marley, and as you have
just finished your last quest, LeChuck kidnaps her and makes off
to Monkey Island. You vow to rescue her, assemble a crew, and
set off for Monkey Island. There, you must befriend a castaway,
a monkey, and some cannibals to further your mission; when you
have obtained what you need, you descend into the bowels of hell
to destroy LeChuck and reunite with your sweet Elaine. LucasArts
has never skimped on plot, even if it is not deeply philosophical
stuff, and this game had a lot of laughs.
The interface is one of those where you get a list of verbs at
the bottom of the screen next to the list of your inventory. When
you move your cursor over an object that you can interact with,
an appropriate verb is highlighted, so at least you don't have
to try all of the verbs on everything. Sometimes the highlighted
verb is not the most appropriate, but you still don't have to
try them all; it's pretty intuitive as to which one to choose.
The game plays like every other LucasArts game I've ever played;
you mainly learn things from conversing with characters, pick
up inventory items, and use the inventory items either with other
items or at other locations to accomplish given tasks. What I
like second-best about LucasArts games is that you can't get stuck;
if you neglected to do something and then move past it, you can
always go back again, and the program won't let you progress to
the next phase if you haven't completed the earlier phase. (What
I like the best is that you can't die.)
This is a cartoon game that was released in 1990. (In fact, the
credits on the game referred to one of the developers finally
getting a 286that brings back memories to us geezerly types.)
The graphics by today's standards have some mighty big pixels,
but I could tell what everything was, unlike in some other older
games with big pixels. In extended conversations, LucasArts employed
the very-little-or-no-movement kind of closeups of the characters,
but there were only about five instances of that. The backgrounds
were very well-drawn in inimitable LucasArts style, and integration
of the character movement on top of them was seamless.
There is no voice acting; you have to actually read the words.
The music has a Caribbean feel; lots of instruments that sound
like kettle drums with a reggae flavor. I really like it, but
there is not enough of it, due to the limitations of floppies,
I guess. There were also not very many sound effects, and what
there were sounded like they had not completely made the transition
from being designed for those tinny built-in PC speakers. (I'm
kind of surprised at the quality of the music, in fact; I don't
remember sound cards and speakers being available in 1990they
must have been, though, or else why would LucasArts bother with
music?)
I got a lot of pleasure out of playing this game, but it was
quick. I have played quite a few LucasArts games and have a good
feel for how they work, so I probably spent about six hours total
on this game with no hints. Actually, that's pretty good, considering
that all five of the Classic Adventures only took up seven
floppies. I enjoyed it a lot, especially the humor. I also believe
it holds up quite well in these Pentium II, 24X CD, 16-million-color-monitor
days. Overall, I would recommend it to anyone who enjoys LucasArts
games, or for that matter, anyone who has never played a LucasArts
game. I know some folks take their gaming pretty seriously and
play only serious gamesthey probably don't like LucasArts
games muchbut I say gaming is supposed to be fun, and this
is a fun game.
P.S. As I was writing this, the UPS truck drove up, bearing my
Grim Fandango, so I've gotta go now. 
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forum to discuss this game
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The Verdict
The Lowdown
Developer: LucasArts
Publisher: LucasArts
Release Date: 1990
Available for:

Four Fat Chicks Links
Player
Feedback
Screenshots
System Requirements
PC:
10 MHz 80286 and higher
256-color VGA/MCGA
640K memory
Keyboard, mouse, or joystick
Soundblaster, Adlib, or PC speaker
Where to Find It

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