| Final Fantasy
X
Review by Jen
September 2002
Squaresoft's Final Fantasy is arguably the most successful
game franchise ever, not to mention serving as the genesis of
the turn-based console RPG. Besides the Final Fantasy games
proper, there have been offshoots such as Final Fantasy Tactics
and Chocobo Racing, and even a feature film. The next
Final Fantasy, slated for launch later this year, is scheduled
for online-only play. Besides the millions of units sold, the
series boasts probably the most fervent fans of any video game
in history.
I played most if not all of the original Game Boy version of
Final Fantasy Legend back when it was first available,
hard on the heels of Nintendo's The Legend of Zelda, which
I had loved and which opened my eyes to the world of video games
outside the arcade and led me to seek out other "questing"
games. I remember being dismayed by the turn-based battles that
popped up seemingly out of nowhere in that early Final Fantasy;
in Zelda you could see the beasties before you fought
them in real time.
Now, older, wiser ... okay, more carpal-tunnelly ... I am no
longer very adept at action. Besides, the intervening years of
playing point-and-click adventures almost exclusively have shown
me that electronic fun can be had without the hack-and-slash,
and now if I must have combat in my games, I vastly prefer turn-based
over real-time. And since I have recently fallen in love with
my PS2 as a gaming platform, I thought I'd revisit the Final
Fantasy series with this latest incarnation.
The game opens with a young Zanarkand Abes blitzball star, Tidus,
running into the stadium and being waylaid by his adoring fans,
one of whom is rather spectral in appearance. Tidus signs a few
autographs and promises to return after the game and give some
kids some pointers, and he turns to enter the arena. The blitzball
game begins. Tidus executes a particularly well-timed move and
as he is suspended in midair, he spies a giant ball of water hovering
in the sky. Threw off his timing something fierce ... Death
and destruction are rained down upon the city of Zanarkand, people
are fleeing for their lives or paralyzed with fear, Titus joins
the stampede ... and is stopped by the no-longer-phantasmagorical
ghost child. And thus it begins.
All during this opening sequence, we learn that Tidus's dead
father was the Pele of blitzball (blitzball is kind of like soccer
but played in a giant sphere filled with water; somehow the players
are able either to breathe under water or just hold their breath
a really long time) and not such a nice guy. Tidus is torn between
his own struggle to live up to his father's sports greatness and
his utter distaste for his "old man."
As Tidus runs to escape the fate that is befalling Zanarkand,
he is stopped by the enigmatic Auron, an old friend of Tidus's
father. Auron, a man of few words, looks up at the thing in the
sky and remarks, "We called it Sin." After a few basic
learn-the-controls battles, Tidus and Auron and half of what remains
of Zanarkand are sucked into the now-swirling-vortex that was
once the hovering water ball and Tidus finds himself alone, stranded
on the sunken ancient ruins of a once-great city.
As we progress, we learn that Tidus has been dropped a thousand
years into the future. The people of this time remember the Zanarkand
Abes ... as the stuff of legend. "Sin" is a force of
destruction in the form of a gargantuan being that lives in the
ocean and periodically surfaces long enough to lay waste to coastal
towns. The sorrowful island peoples of this age build and rebuild
their small towns, all centered around temples to Yevon, their
god.
A few people are called to serve as Summoners. These harness
the power of the fayth, which are the ever-dreaming souls of the
dead, by entering Yevon's temples and completing a set of trials
that result in a bonding with an Aeon. Aeons are powerful magic
creatures that may be called upon by their Summoners as the Summoners
embark on pilgrimages to the ancient ruins of Zanarkand, where
one Summoner must obtain and call forth a final Aeon to do battle
with Sin and quiet it for another couple of decades. Ultimately
Sin arises again and a new batch of Summoners sets off on the
pilgrimage to buy a few more years of peace for Spira, the land
in which they live ...
Early in the game, Tidus lands on the shore of one of these island
towns and coincidentally happens upon the practice session of
a blitzball team. He shows them a couple of moves and is befriended
by the team captain, Wakka. Wakka takes him to the town of Besaid
and introduces him around. Turns out the Besaid blitzball team
is about to travel to another town to play in an annual blitzball
tournament, which they lose year after year. Here too Tidus meets
Yuna, a Summoner fresh from obtaining her first Aeon and Tidus's
love interest, Lulu, Yuna's older sister and a powerful sorceress,
and Kimahri, Yuna's Ronso (another race of people with cat faces
and unicorn horns) guardian. These become Tidus's first permanent
party members.
The course of Yuna's pilgrimage just happens to coincide with
the voyage to the blitzball tournament, and thus the game begins.
The party is beset by misfortune, besieged by monsters at every
step, and yet bound by adversity they become stronger and better
able to meet the increasingly more difficult challenges that face
them as they journey ever onward to the final confrontation with
Sin.
When the party arrives at Kilika, the next town after Besaid,
Tidus is forced to actually play blitzball. Luckily, it doesn't
matter if his team wins or loses, and after the first forced game,
blitzball becomes a minigame. Needless to say, I never played
it again, and blitzball became an increasingly distant and finally
forgotten factor in the game, aside from the fact of Wakka's weapon
being, you guessed it, a blitzball.
There are two main categories of gameplay in Final Fantasy
X, monster battles and the temple trials whereby Yuna gains
new Aeons. These Aeons are powerful in battle and can be summoned
by Yuna when and if she gets a turn to fight. The temple trials
are puzzles. I did five or six different temples in my game, and
these were by far the most enjoyable part of the game for me.
As an example, in the first temple at Besaid, you are presented
with two or three different spheres that each have different powers.
You may carry them but you can only hold one at a time. You have
to place them in the correct locations and manipulate the environment
a little based on what happens with the spheres, and you are rewarded
with entry to the chamber of the fayth, where Yuna gains a new
Aeon.
Aside from the temple trials, the rest of the game goes like
this: monster battle, take a few steps, monster battle times five,
walk some more, monster battle times twenty, cutscene, boss battle,
boss battle, cutscene ... and on and on. You occasionally will
find treasure chests containing items that will heal you or make
you stronger, or you can gain these things in battle, or you may
buy them from merchants you encounter with the money you earned
by fighting the fiends.
About halfway through the game, the regular monster battles suddenly
became as difficult as the boss battles had been previously and
the boss battles became nearly impossible for me. I quit the game
for a few weeks, then I got a Game Shark, a device that allows
the use of cheat codes for PS2 games, and loaded myself up with
cheats. Unfortunately there was no god mode, so while I was able
to make my party very strong and eliminate the random battles
altogether, I still had to use my wits to formulate strategies
for the boss fights. And there were boss fights ad infinitum ...
Monsters come in two varieties: regular and boss. Really, their
physical appearance is varied and somewhat interesting, and some
of them are human or pseudo-human. The early monsters have elemental
characteristics where you can cast spells of the opposing element
and do major damage, but later in the game the monsters are all
immune to practically everything, and you just have to wear them
down or summon Aeons. However, if you let one of your Aeons die
during battle, it has to sit out for some number of battles, five
or ten, before you can summon that particular Aeon again. Many
of the Aeons can cast their own black magic on themselves and
restore their strength.
Ultimately your party grows to a total of seven members, each
with different strengths and weaknesses. For most battles, you
can choose three participants from among the seven, but occasionally
one or more party members will be removed; for instance, Yuna
will be kidnaped once or twice and then she and her Aeons are
unavailable; also, only three party members can swim and so they
are the ones to fight all underwater battles. In most cases, though,
you can switch characters at will even in the midst of a battle
to give your party the best advantage.
After some number of attack turns, your character will build
up an "overdrive," which, if executed properly, can
deal double or triple the damage of an ordinary attack. Use of
some of characters' overdrives requires you to complete a little
arcade thing; for example, to use Lulu's overdrive, you must rotate
the right analog stick as many times and as quickly as you can;
the higher you move the gauge by doing this, the more powerful
your attack. Others, such as the Aeons and Kimahri, can just use
their overdrives "out of the box," so to speak, with
nothing required of the player beyond selecting the action.
As your party gains experience, the members gain "sphere
levels." This enables them to move about the "sphere
grid" (shown in one of the screenshots to the right) and
collect new abilities, more health points, more agility points,
more mana points, or what have you. Each can move one step for
each sphere level and activate the adjacent nodes if the party
has the appropriate type of sphere to use on that node. (The party
shares inventory but each has his or her own weapons and armor.)
The spheres are gained like any other inventory item, as battle
booty or by finding them on your journey.
Final Fantasy X just wasn't very fun for me. The graphics
and music are both first-rate, five-star material all the way,
by far the finest I've ever seen or heard in any video game. There
was a decent story, doled out in periodic cutscenes between the
battles. The voice acting was very well-done, and amazingly enough
there were full voices throughout for all but the most insignificant
NPCs. The game ran without a hitch, even with umpteen million
cheats enabled.
The main characters, however, were all pretty one-dimensional.
Tidus came across as shallow and immature, constantly saying "whoa"
or using other similar "dude"-type surfer boy slang
exclamations, and it was hard to attribute to him the deeper emotions
and personal growth he was supposed to be experiencing. Yuna rarely
cracked a smile and when she did it was not believable. Neither
was the purported love between the two very convincing, even by
the end of the game. Both were trying to follow in their fathers'
footsteps, Yuna from a position of love and admiration and Tidus
in a quest for one-upmanship, and yet their periodic displays
of feeling were not persuasive. Perhaps the pacing was too slow;
even with the Game Shark it took me well over 60 hours to play
through, and of that I'd estimate maybe an hour and a half was
actually devoted to story via cutscenes and another hour and a
half to the aforementioned temple trials. The rest was just battles,
battles, and more battles, on top of battles.
I am giving Final Fantasy X a thumb up mainly due to the
high production values throughoutit really is an extraordinarily
beautiful piece of work. For me, though, it missed the mark. I
got bored with it about halfway through, and finishing it became
a distasteful chore. So a thumb up but not recommended to anyone
who doesn't absolutely love difficult turn-based fighting ...
because that's really about all you're going to get out of this
game. 
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The Verdict
The Lowdown
Developer: Squaresoft
Publisher: Squaresoft
Release Date: December 2001
Available for: 
Four Fat Chicks Links
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